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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UModelComponent
Description
Commit the editor's changes to BSP surfaces. Reconstructs rendering info based on the new surface data. The model should not be attached when this is called.
| Name | CommitSurfaces |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h |
| Include Path | #include "Components/ModelComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ModelComponent.cpp |
void CommitSurfaces()