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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UModelComponent
Description
Add the used GUIDs from UMapBuildDataRegistry::MeshBuildData. Used to preserve hidden level data in lighting scenario.
Virtual Inheritance
- UPrimitiveComponent::AddMapBuildDataGUIDs → UModelComponent::AddMapBuildDataGUIDs
| Name | AddMapBuildDataGUIDs |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h |
| Include Path | #include "Components/ModelComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ModelLight.cpp |
virtual void AddMapBuildDataGUIDs
(
TSet< FGuid > & InGUIDs
) const