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API > API/Runtime > API/Runtime/Engine
| Name | UMeshSimplificationSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MeshSimplificationSettings.h |
| Include Path | #include "Engine/MeshSimplificationSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, Meta=(DisplayName="Mesh Simplification"), MinimalAPI)
class UMeshSimplificationSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UMeshSimplificationSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMeshSimplificationSettings
(
const FObjectInitializer& ObjectInitializer |
Engine/MeshSimplificationSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMeshReductionBackwardCompatible | bool | Engine/MeshSimplificationSettings.h |
|
|
| MeshReductionModuleName | FName | Mesh reduction plugin to use when simplifying mesh geometry | Engine/MeshSimplificationSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
Engine/MeshSimplificationSettings.h | ||
void SetMeshReductionModuleName
(
FName InMeshReductionModuleName |
Engine/MeshSimplificationSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
Engine/MeshSimplificationSettings.h | ||
virtual FName GetContainerName() |
Engine/MeshSimplificationSettings.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Engine/MeshSimplificationSettings.h |