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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMaterialRelevance GetMaterialRelevance
(
ERHIFeatureLevel::Type InFeatureLevel |
Accesses the scene relevance information for the materials applied to the mesh. | Components/MeshComponent.h | |
virtual FMaterialRelevance GetMaterialRelevance
(
EShaderPlatform InShaderPlatform |
Components/MeshComponent.h |
GetMaterialRelevance(ERHIFeatureLevel::Type)
Description
Accesses the scene relevance information for the materials applied to the mesh. Valid from game thread only.
| Name | GetMaterialRelevance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h |
| Include Path | #include "Components/MeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MeshComponent.cpp |
virtual FMaterialRelevance GetMaterialRelevance
(
ERHIFeatureLevel::Type InFeatureLevel
) const
GetMaterialRelevance(EShaderPlatform)
| Name | GetMaterialRelevance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h |
| Include Path | #include "Components/MeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MeshComponent.cpp |
virtual FMaterialRelevance GetMaterialRelevance
(
EShaderPlatform InShaderPlatform
) const