Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMaterialInterface
Description
Same as above but is valid to call from any thread. In the editor, this might spin and stall for a shader compile
Derived Overrides
| Name | CheckMaterialUsage_Concurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
virtual bool CheckMaterialUsage_Concurrent
(
const EMaterialUsage Usage
) const