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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMaterialInstance
Description
Recompiles static permutations if necessary. Note: This modifies material variables used for rendering and is assumed to be called within a FMaterialUpdateContext!
| Name | InitStaticPermutation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstance.h |
| Include Path | #include "Materials/MaterialInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void InitStaticPermutation
(
EMaterialShaderPrecompileMode PrecompileMode
)