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| Name | UMaterialExpressionTextureProperty |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionTextureProperty.h |
| Include Path | #include "Materials/MaterialExpressionTextureProperty.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionTextureProperty : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionTextureProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionTextureProperty
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionTextureProperty.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Property | TEnumAsByte< EMaterialExposedTextureProperty > | Texture property to be accessed | Materials/MaterialExpressionTextureProperty.h |
|
| TextureObject | FExpressionInput | Materials/MaterialExpressionTextureProperty.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionTextureProperty.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionTextureProperty.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionTextureProperty.h | ||
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
Materials/MaterialExpressionTextureProperty.h | ||
| Fill the array with all textures dependence that should trig a recompile of the material. | Materials/MaterialExpressionTextureProperty.h | ||
virtual bool MatchesSearchQuery
(
const TCHAR* SearchQuery |
MatchesSearchQuery: Check this expression to see if it matches the search query | Materials/MaterialExpressionTextureProperty.h |