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| Name | UMaterialExpressionTextureObjectFromCollection |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionTextureObjectFromCollection.h |
| Include Path | #include "Materials/MaterialExpressionTextureObjectFromCollection.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionTextureObjectFromCollection : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionTextureObjectFromCollection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollectionIndex | FExpressionInput | Materials/MaterialExpressionTextureObjectFromCollection.h |
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| ConstCollectionIndex | int32 | Materials/MaterialExpressionTextureObjectFromCollection.h |
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| TextureCollection | FExpressionInput | Materials/MaterialExpressionTextureObjectFromCollection.h |
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| TextureCollectionObject | TObjectPtr< UTextureCollection > | Materials/MaterialExpressionTextureObjectFromCollection.h |
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| TextureType | ETextureCollectionMemberType | Materials/MaterialExpressionTextureObjectFromCollection.h |
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Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionTextureObjectFromCollection.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionTextureObjectFromCollection.h | ||
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
Materials/MaterialExpressionTextureObjectFromCollection.h | ||
virtual EMaterialValueType GetOutputValueType
(
int32 OutputIndex |
Materials/MaterialExpressionTextureObjectFromCollection.h | ||
virtual UTextureCollection * GetReferencedTextureCollection() |
Materials/MaterialExpressionTextureObjectFromCollection.h |