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| Name | UMaterialExpressionSwitch |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionSwitch.h |
| Include Path | #include "Materials/MaterialExpressionSwitch.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionSwitch : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionSwitch
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionSwitch
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionSwitch.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstDefault | float | Only used if Selector is not hooked up | Materials/MaterialExpressionSwitch.h |
|
| ConstSwitchValue | float | Only used if Selector is not hooked up | Materials/MaterialExpressionSwitch.h |
|
| Default | FExpressionInput | Materials/MaterialExpressionSwitch.h |
|
|
| Description | FString | Materials/MaterialExpressionSwitch.h |
|
|
| Inputs | TArray< struct FSwitchCustomInput > | Materials/MaterialExpressionSwitch.h |
|
|
| SwitchValue | FExpressionInput | Materials/MaterialExpressionSwitch.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RebuildOutputs() |
Materials/MaterialExpressionSwitch.h |
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionSwitch.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionSwitch.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionSwitch.h | ||
virtual FText GetCreationName() |
Materials/MaterialExpressionSwitch.h | ||
virtual FExpressionInput * GetInput
(
int32 InputIndex |
Returns the input at index InputIndex if valid, nullptr otherwise. | Materials/MaterialExpressionSwitch.h | |
virtual FName GetInputName
(
int32 InputIndex |
Materials/MaterialExpressionSwitch.h | ||
virtual TArrayView< FExpressionInput * > GetInputsView() |
Materials/MaterialExpressionSwitch.h | ||
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
Materials/MaterialExpressionSwitch.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Materials/MaterialExpressionSwitch.h | ||
virtual void Serialize
(
FStructuredArchive::FRecord Record |
Materials/MaterialExpressionSwitch.h |