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| Name | UMaterialExpressionStep |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionStep.h |
| Include Path | #include "Materials/MaterialExpressionStep.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionStep : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionStep
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstX | float | Only used if X is not hooked up | Materials/MaterialExpressionStep.h |
|
| ConstY | float | Only used if Y is not hooked up | Materials/MaterialExpressionStep.h |
|
| X | FExpressionInput | Materials/MaterialExpressionStep.h |
|
|
| Y | FExpressionInput | Materials/MaterialExpressionStep.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionStep.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionStep.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionStep.h | ||
virtual FText GetCreationName() |
Materials/MaterialExpressionStep.h | ||
virtual FText GetKeywords() |
Returns the keywords that should be used when searching for this expression | Materials/MaterialExpressionStep.h |