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| Name | UMaterialExpressionSpeedTree |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionSpeedTree.h |
| Include Path | #include "Materials/MaterialExpressionSpeedTree.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionSpeedTree : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionSpeedTree
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAccurateWindVelocities | bool | Materials/MaterialExpressionSpeedTree.h |
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| BillboardThreshold | float | Materials/MaterialExpressionSpeedTree.h |
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| ExtraBendWS | FExpressionInput | Materials/MaterialExpressionSpeedTree.h |
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| GeometryInput | FExpressionInput | Materials/MaterialExpressionSpeedTree.h |
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| GeometryType | TEnumAsByte< enum ESpeedTreeGeometryType > | Materials/MaterialExpressionSpeedTree.h |
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| LODInput | FExpressionInput | Materials/MaterialExpressionSpeedTree.h |
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| LODType | TEnumAsByte< enum ESpeedTreeLODType > | Materials/MaterialExpressionSpeedTree.h |
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| WindInput | FExpressionInput | Materials/MaterialExpressionSpeedTree.h |
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| WindType | TEnumAsByte< enum ESpeedTreeWindType > | Materials/MaterialExpressionSpeedTree.h |
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Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionSpeedTree.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionSpeedTree.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
Materials/MaterialExpressionSpeedTree.h | ||
virtual void Serialize
(
FStructuredArchive::FRecord Record |
Materials/MaterialExpressionSpeedTree.h |