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API > API/Runtime > API/Runtime/Engine
| Name | UMaterialExpressionPanner |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionPanner.h |
| Include Path | #include "Materials/MaterialExpressionPanner.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionPanner : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionPanner
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionPanner
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionPanner.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFractionalPart | bool | Output only the fractional part of the pan calculation for greater precision. | Materials/MaterialExpressionPanner.h |
|
| ConstCoordinate | uint32 | Only used if Coordinate is not hooked up | Materials/MaterialExpressionPanner.h |
|
| Coordinate | FExpressionInput | Materials/MaterialExpressionPanner.h |
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| Speed | FExpressionInput | Materials/MaterialExpressionPanner.h |
|
|
| SpeedX | float | Materials/MaterialExpressionPanner.h |
|
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| SpeedY | float | Materials/MaterialExpressionPanner.h |
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| Time | FExpressionInput | Materials/MaterialExpressionPanner.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionPanner.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionPanner.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionPanner.h | ||
virtual bool NeedsRealtimePreview() |
Materials/MaterialExpressionPanner.h |