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| Name | UMaterialExpressionMax |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionMax.h |
| Include Path | #include "Materials/MaterialExpressionMax.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionMax : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionMax
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| A | FExpressionInput | Materials/MaterialExpressionMax.h |
|
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| B | FExpressionInput | Materials/MaterialExpressionMax.h |
|
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| ConstA | float | Only used if A is not hooked up | Materials/MaterialExpressionMax.h |
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| ConstB | float | Only used if B is not hooked up | Materials/MaterialExpressionMax.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionMax.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionMax.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionMax.h |