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API > API/Runtime > API/Runtime/Engine
| Name | UMaterialExpressionMaterialAttributeLayers |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionMaterialAttributeLayers.h |
| Include Path | #include "Materials/MaterialExpressionMaterialAttributeLayers.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UMaterialExpressionMaterialAttributeLayers : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionMaterialAttributeLayers
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionMaterialAttributeLayers
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionMaterialAttributeLayers.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsLayerGraphBuilt | bool | Materials/MaterialExpressionMaterialAttributeLayers.h |
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| BlendCallers | TArray< TObjectPtr< UMaterialExpressionMaterialFunctionCall > > | Materials/MaterialExpressionMaterialAttributeLayers.h |
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| DefaultLayers | FMaterialLayersFunctions | Materials/MaterialExpressionMaterialAttributeLayers.h |
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| Input | FMaterialAttributesInput | Materials/MaterialExpressionMaterialAttributeLayers.h | ||
| LayerCallers | TArray< TObjectPtr< UMaterialExpressionMaterialFunctionCall > > | Materials/MaterialExpressionMaterialAttributeLayers.h |
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| NumActiveBlendCallers | int32 | Materials/MaterialExpressionMaterialAttributeLayers.h |
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| NumActiveLayerCallers | int32 | Materials/MaterialExpressionMaterialAttributeLayers.h |
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| OutputCaller | TObjectPtr< UMaterialExpressionMaterialFunctionCall > | Materials/MaterialExpressionMaterialAttributeLayers.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< UMaterialFunctionInterface * > & GetBlends() |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
void GetDependentFunctions
(
TArray< UMaterialFunctionInterface* >& DependentFunctions |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
| Materials/MaterialExpressionMaterialAttributeLayers.h | |||
| Materials/MaterialExpressionMaterialAttributeLayers.h | |||
const TArray< UMaterialFunctionInterface * > & GetLayers() |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
const TArray< bool > & GetLayerStates() |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
UMaterialFunctionInterface * GetParameterAssociatedFunction
(
const FHashedMaterialParameterInfo& ParameterInfo |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
const TArray< bool > & GetShouldFilterBlends() |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
const TArray< bool > & GetShouldFilterLayers() |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
bool IterateDependentFunctions
(
TFunctionRef< bool(UMaterialFunctionInterface*)> Predicate |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
void OverrideLayerGraph
(
const FMaterialLayersFunctions* OverrideLayers |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
virtual void RebuildLayerGraph
(
bool bReportErrors |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
virtual bool ValidateLayerConfiguration
(
FMaterialCompiler* Compiler, |
Materials/MaterialExpressionMaterialAttributeLayers.h |
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionMaterialAttributeLayers.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionMaterialAttributeLayers.h | ||
| Get a tooltip for the expression itself. | Materials/MaterialExpressionMaterialAttributeLayers.h | ||
virtual FName GetInputName
(
int32 InputIndex |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
virtual bool IsInputConnectionRequired
(
int32 InputIndex |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
virtual bool IsResultMaterialAttributes
(
int32 OutputIndex |
Marks certain expression types as outputting material attributes. | Materials/MaterialExpressionMaterialAttributeLayers.h | |
virtual bool IsResultSubstrateMaterial
(
int32 OutputIndex |
Marks certain expression types as outputting Substrate material. | Materials/MaterialExpressionMaterialAttributeLayers.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Materials/MaterialExpressionMaterialAttributeLayers.h | ||
virtual void PostLoad() |
Materials/MaterialExpressionMaterialAttributeLayers.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void LogError
(
FMaterialCompiler* Compiler, |
Materials/MaterialExpressionMaterialAttributeLayers.h |