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| Name | UMaterialExpressionIfThenElse |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionIfThenElse.h |
| Include Path | #include "Materials/MaterialExpressionIfThenElse.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI, Meta=(NewMaterialTranslator))
class UMaterialExpressionIfThenElse : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionIfThenElse
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Condition | FExpressionInput | Materials/MaterialExpressionIfThenElse.h | ||
| False | FExpressionInput | Materials/MaterialExpressionIfThenElse.h | ||
| True | FExpressionInput | Materials/MaterialExpressionIfThenElse.h |
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionIfThenElse.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionIfThenElse.h | ||
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
Materials/MaterialExpressionIfThenElse.h |