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| Name | UMaterialExpressionDynamicParameter |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionDynamicParameter.h |
| Include Path | #include "Materials/MaterialExpressionDynamicParameter.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionDynamicParameter : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionDynamicParameter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionDynamicParameter
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionDynamicParameter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultValue | FLinearColor | Materials/MaterialExpressionDynamicParameter.h |
|
|
| ParameterIndex | uint32 | The index of the dynamic parameter for use in tools that allow > 1 | Materials/MaterialExpressionDynamicParameter.h |
|
| ParamNames | TArray< FString > | The names of the parameters. | Materials/MaterialExpressionDynamicParameter.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CopyDynamicParameterProperties
(
const UMaterialExpressionDynamicParameter* FromParam |
Copy the properties from the specified dynamic parameter | Materials/MaterialExpressionDynamicParameter.h | |
void UpdateDynamicParameterProperties() |
Iterate through all of the expression nodes until we find another dynamic parameter we can copy the properties from | Materials/MaterialExpressionDynamicParameter.h |
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionDynamicParameter.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionDynamicParameter.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionDynamicParameter.h | ||
virtual FText GetKeywords() |
Returns the keywords that should be used when searching for this expression | Materials/MaterialExpressionDynamicParameter.h | |
virtual int32 GetLabelPadding() |
Returns the amount of padding to use for the label. | Materials/MaterialExpressionDynamicParameter.h | |
virtual TArray< FExpressionOutput > & GetOutputs() |
Materials/MaterialExpressionDynamicParameter.h | ||
virtual int32 GetWidth() |
Get the width required by this expression (in the material editor). | Materials/MaterialExpressionDynamicParameter.h | |
virtual bool MatchesSearchQuery
(
const TCHAR* SearchQuery |
MatchesSearchQuery: Check this expression to see if it matches the search query | Materials/MaterialExpressionDynamicParameter.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Materials/MaterialExpressionDynamicParameter.h | ||
virtual void PostLoad() |
Materials/MaterialExpressionDynamicParameter.h |