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API > API/Runtime > API/Runtime/Engine
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| Name |
UMaterialExpressionDepthOfFieldFunction |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionDepthOfFieldFunction.h |
| Include Path |
#include "Materials/MaterialExpressionDepthOfFieldFunction.h" |
Syntax
UCLASS ()
class UMaterialExpressionDepthOfFieldFunction : public UMaterialExpression
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Materials/MaterialExpressionDepthOfFieldFunction.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Depth |
FExpressionInput |
Usually nothing or PixelDepth |
Materials/MaterialExpressionDepthOfFieldFunction.h |
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| FunctionValue |
TEnumAsByte< enum EDepthOfFieldFunctionValue > |
Determines the mapping place to use on the terrain. |
Materials/MaterialExpressionDepthOfFieldFunction.h |
- EditAnywhere
- Category=MaterialExpressionDepthOfFieldFunction
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Create the new shader code chunk needed for the Abs expression |
Materials/MaterialExpressionDepthOfFieldFunction.h |
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Returns the text to display on the material expression (in the material editor). |
Materials/MaterialExpressionDepthOfFieldFunction.h |
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