Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UMaterialExpressionDepthOfFieldFunction |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionDepthOfFieldFunction.h |
| Include Path | #include "Materials/MaterialExpressionDepthOfFieldFunction.h" |
Syntax
UCLASS ()
class UMaterialExpressionDepthOfFieldFunction : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionDepthOfFieldFunction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionDepthOfFieldFunction
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionDepthOfFieldFunction.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Depth | FExpressionInput | Usually nothing or PixelDepth | Materials/MaterialExpressionDepthOfFieldFunction.h | |
| FunctionValue | TEnumAsByte< enum EDepthOfFieldFunctionValue > | Determines the mapping place to use on the terrain. | Materials/MaterialExpressionDepthOfFieldFunction.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionDepthOfFieldFunction.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionDepthOfFieldFunction.h |