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| Name | UMaterialExpressionDDX |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionDDX.h |
| Include Path | #include "Materials/MaterialExpressionDDX.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionDDX : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionDDX
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionDDX
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionDDX.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | FExpressionInput | The value we want to compute ddx/ddy from | Materials/MaterialExpressionDDX.h |
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionDDX.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionDDX.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionDDX.h |