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| Name | UMaterialExpressionClamp |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionClamp.h |
| Include Path | #include "Materials/MaterialExpressionClamp.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionClamp : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionClamp
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClampMode | TEnumAsByte< enum EClampMode > | Materials/MaterialExpressionClamp.h |
|
|
| Input | FExpressionInput | Materials/MaterialExpressionClamp.h | ||
| Max | FExpressionInput | Materials/MaterialExpressionClamp.h |
|
|
| MaxDefault | float | Materials/MaterialExpressionClamp.h |
|
|
| Min | FExpressionInput | Materials/MaterialExpressionClamp.h |
|
|
| MinDefault | float | Materials/MaterialExpressionClamp.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionClamp.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionClamp.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionClamp.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FStructuredArchive::FRecord Record |
Materials/MaterialExpressionClamp.h |