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| Name | UMaterialExpressionBreakMaterialAttributes |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionBreakMaterialAttributes.h |
| Include Path | #include "Materials/MaterialExpressionBreakMaterialAttributes.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionBreakMaterialAttributes : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionBreakMaterialAttributes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionBreakMaterialAttributes
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionBreakMaterialAttributes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PropertyToIOIndexMap | TMap< EMaterialProperty, int32 > | Materials/MaterialExpressionBreakMaterialAttributes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialAttributes | FMaterialAttributesInput | Materials/MaterialExpressionBreakMaterialAttributes.h |
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionBreakMaterialAttributes.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionBreakMaterialAttributes.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionBreakMaterialAttributes.h | ||
virtual FExpressionInput * GetInput
(
int32 InputIndex |
Returns the input at index InputIndex if valid, nullptr otherwise. | Materials/MaterialExpressionBreakMaterialAttributes.h | |
virtual FName GetInputName
(
int32 InputIndex |
Materials/MaterialExpressionBreakMaterialAttributes.h | ||
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
Materials/MaterialExpressionBreakMaterialAttributes.h | ||
virtual EMaterialValueType GetOutputValueType
(
int32 OutputIndex |
Materials/MaterialExpressionBreakMaterialAttributes.h | ||
virtual bool IsInputConnectionRequired
(
int32 InputIndex |
Materials/MaterialExpressionBreakMaterialAttributes.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FStructuredArchive::FRecord Record |
Materials/MaterialExpressionBreakMaterialAttributes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BuildPropertyToIOIndexMap() |
Materials/MaterialExpressionBreakMaterialAttributes.h |