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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMaterial
Description
Same as above but is valid to call from any thread. In the editor, this might spin and stall for a shader compile
Virtual Inheritance
- UMaterialInterface::CheckMaterialUsage_Concurrent → UMaterial::CheckMaterialUsage_Concurrent
| Name | CheckMaterialUsage_Concurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/Material.h |
| Include Path | #include "Materials/Material.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
virtual bool CheckMaterialUsage_Concurrent
(
const EMaterialUsage Usage
) const