Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMapBuildDataRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FMeshMapBuildData * GetMeshBuildData
(
FGuid MeshId |
Engine/MapBuildDataRegistry.h | ||
FMeshMapBuildData * GetMeshBuildData
(
FGuid MeshId |
Engine/MapBuildDataRegistry.h |
GetMeshBuildData(FGuid)
| Name | GetMeshBuildData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path | #include "Engine/MapBuildDataRegistry.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MapBuildData.cpp |
const FMeshMapBuildData * GetMeshBuildData
(
FGuid MeshId
) const
GetMeshBuildData(FGuid)
| Name | GetMeshBuildData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path | #include "Engine/MapBuildDataRegistry.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MapBuildData.cpp |
FMeshMapBuildData * GetMeshBuildData
(
FGuid MeshId
)