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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULocalPlayer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PlayerAdded
(
UGameViewportClient* InViewportClient, |
Called at creation time for internal setup | Engine/LocalPlayer.h | |
virtual void PlayerAdded
(
UGameViewportClient* InViewportClient, |
Called at creation time for internal setup | Engine/LocalPlayer.h |
PlayerAdded(class UGameViewportClient *, int32)
Description
Called at creation time for internal setup
| Name | PlayerAdded |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h |
| Include Path | #include "Engine/LocalPlayer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp |
virtual void PlayerAdded
(
class UGameViewportClient * InViewportClient,
int32 InControllerID
)
PlayerAdded(class UGameViewportClient *, FPlatformUserId)
Description
Called at creation time for internal setup
| Name | PlayerAdded |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h |
| Include Path | #include "Engine/LocalPlayer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp |
virtual void PlayerAdded
(
class UGameViewportClient * InViewportClient,
FPlatformUserId InUserId
)