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LevelStreamingPersistent
@documentation
| Name | ULevelStreamingPersistent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingPersistent.h |
| Include Path | #include "Engine/LevelStreamingPersistent.h" |
Syntax
UCLASS (Transient)
class ULevelStreamingPersistent : public ULevelStreaming
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelStreaming → ULevelStreamingPersistent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULevelStreamingPersistent
(
const FObjectInitializer& ObjectInitializer |
Engine/LevelStreamingPersistent.h |
Functions
Public
Overridden from ULevelStreaming
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldBeLoaded () |
Return whether this level should be present in memory which in turn tells the streaming code to stream it in. | Engine/LevelStreamingPersistent.h | |
virtual bool ShouldBeVisible() |
Return whether this level should be visible/ associated with the world if it is loaded. | Engine/LevelStreamingPersistent.h |