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LevelStreamingAlwaysLoaded
@documentation
| Name | ULevelStreamingAlwaysLoaded |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingAlwaysLoaded.h |
| Include Path | #include "Engine/LevelStreamingAlwaysLoaded.h" |
Syntax
UCLASS (MinimalAPI)
class ULevelStreamingAlwaysLoaded : public ULevelStreaming
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelStreaming → ULevelStreamingAlwaysLoaded
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULevelStreamingAlwaysLoaded
(
const FObjectInitializer& ObjectInitializer |
Engine/LevelStreamingAlwaysLoaded.h |
Functions
Public
Overridden from ULevelStreaming
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldBeAlwaysLoaded() |
Engine/LevelStreamingAlwaysLoaded.h | ||
virtual bool ShouldBeLoaded () |
Return whether this level should be present in memory which in turn tells the streaming code to stream it in. | Engine/LevelStreamingAlwaysLoaded.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/LevelStreamingAlwaysLoaded.h |