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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULevelInstanceSubsystem
| Name | FPropertyOverrideEdit |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceSubsystem.h |
| Include Path | #include "LevelInstance/LevelInstanceSubsystem.h" |
Syntax
class FPropertyOverrideEdit
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyOverrideEdit
(
ULevelStreamingLevelInstanceEditorPropertyOverride* InLevelStreaming |
LevelInstance/LevelInstanceSubsystem.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPropertyOverrideEdit() |
LevelInstance/LevelInstanceSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LevelStreaming | ULevelStreamingLevelInstanceEditorPropertyOverride * | LevelInstance/LevelInstanceSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanDiscard
(
FText* OutReason |
LevelInstance/LevelInstanceSubsystem.h | ||
ILevelInstanceInterface * GetLevelInstance() |
LevelInstance/LevelInstanceSubsystem.h | ||
bool IsDirty() |
LevelInstance/LevelInstanceSubsystem.h | ||
bool Save
(
ILevelInstanceInterface* InLevelInstanceOverrideOwner |
LevelInstance/LevelInstanceSubsystem.h |