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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UKismetSystemLibrary
Description
Perform a latent action with a delay until the next engine frame. Calling again while it is pending will be ignored.
| Name | DelayUntilNextFrame |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include Path | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Utilities|FlowControl",
Meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo", Keywords="sleep"))
static void DelayUntilNextFrame
(
const UObject * WorldContextObject,
FLatentActionInfo LatentInfo
)
Parameters
| Name | Remarks |
|---|---|
| WorldContext | World context. |
| LatentInfo | The latent action. |