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Description
Multiplies all values of the matrix by a float. If your Matrix represents a Transform that you wish to scale you should use Apply Scale instead
| Name | Multiply_MatrixFloat |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
| Include Path | #include "Kismet/KismetMathLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Matrix * Float", CompactNodeTitle="*", ScriptMethod="MultiplyFloat", ScriptOperator="*;*=", Keywords="* multiply"),
Category="Math|Matrix")
static UE_FMatrix Multiply_MatrixFloat
(
const FMatrix & A,
double B
)