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Description
Transform a location - will take into account translation part of the FMatrix. (Assumes Matrix represents a transform)
| Name | Matrix_TransformPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
| Include Path | #include "Kismet/KismetMathLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Transform Position (Matrix)", ScriptMethod="TransformPosition"),
Category="Math|Matrix")
static UE_FVector4 Matrix_TransformPosition
(
const FMatrix & M,
FVector V
)