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Description
Transform a rotator by the inverse of the supplied transform. For example, if T was an object's transform, this would transform a rotation from world space to local space.
| Name | InverseTransformRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
| Include Path | #include "Kismet/KismetMathLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetMathLibrary.cpp |
UFUNCTION (BlueprintPure, Meta=(ScriptMethod="InverseTransformRotation"),
Category="Math|Transform")
static FRotator InverseTransformRotation
(
const FTransform & T,
FRotator Rotation
)