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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInstancedSkinnedMeshComponent
Description
Update number of custom data entries per instance. This applies to all instances and will reallocate the full custom data buffer and reset all values to 0
| Name | SetNumCustomDataFloats |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedSkinnedMeshComponent.h |
| Include Path | #include "Components/InstancedSkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/InstancedSkinnedMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|InstancedSkinnedMesh")
void SetNumCustomDataFloats
(
int32 InNumCustomDataFloats
)