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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputVectorAxisBinding & BindVectorAxis
(
const FKey AxisKey |
Indicates that the InputComponent is interested in knowing/consuming a vector axis key's value (via GetVectorAxisKeyValue) but does not want a delegate function called each frame. | Components/InputComponent.h | |
FInputVectorAxisBinding & BindVectorAxis
(
const FKey AxisKey, |
Binds a delegate function to a vector axis key (e.g. Tilt) Returned reference is only guaranteed to be valid until another vector axis key is bound. | Components/InputComponent.h |
BindVectorAxis(const FKey)
Description
Indicates that the InputComponent is interested in knowing/consuming a vector axis key's value (via GetVectorAxisKeyValue) but does not want a delegate function called each frame. Returned reference is only guaranteed to be valid until another vector axis key is bound.
| Name | BindVectorAxis |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
FInputVectorAxisBinding & BindVectorAxis
(
const FKey AxisKey
)
BindVectorAxis(const FKey, UserClass *, typename FInputVectorAxisHandlerSignature::TMethodPtr< UserClass >)
Description
Binds a delegate function to a vector axis key (e.g. Tilt) Returned reference is only guaranteed to be valid until another vector axis key is bound.
| Name | BindVectorAxis |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
template<class UserClass>
FInputVectorAxisBinding & BindVectorAxis
(
const FKey AxisKey,
UserClass * Object,
typename FInputVectorAxisHandlerSignature::TMethodPtr< UserClass > Func
)