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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputActionBinding & BindAction
(
const FName ActionName, |
Binds a delegate function to an Action defined in the project settings. | Components/InputComponent.h | |
FInputActionBinding & BindAction
(
const FName ActionName, |
Binds a delegate function to an Action defined in the project settings. | Components/InputComponent.h | |
FInputActionBinding & BindAction
(
const FName ActionName, |
Binds a delegate function to an Action defined in the project settings. | Components/InputComponent.h |
BindAction(const FName, const EInputEvent, UserClass *, typename FInputActionHandlerSignature::TMethodPtr< UserClass >)
Description
Binds a delegate function to an Action defined in the project settings. Returned reference is only guaranteed to be valid until another action is bound.
| Name | BindAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
template<class UserClass>
FInputActionBinding & BindAction
(
const FName ActionName,
const EInputEvent KeyEvent,
UserClass * Object,
typename FInputActionHandlerSignature::TMethodPtr< UserClass > Func
)
BindAction(const FName, const EInputEvent, UserClass *, typename FInputActionHandlerWithKeySignature::TMethodPtr< UserClass >)
Description
Binds a delegate function to an Action defined in the project settings. Returned reference is only guaranteed to be valid until another action is bound.
| Name | BindAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
template<class UserClass>
FInputActionBinding & BindAction
(
const FName ActionName,
const EInputEvent KeyEvent,
UserClass * Object,
typename FInputActionHandlerWithKeySignature::TMethodPtr< UserClass > Func
)
BindAction(const FName, const EInputEvent, UserClass *, typename DelegateType::template TMethodPtr< UserClass >, VarTypes...)
Description
Binds a delegate function to an Action defined in the project settings. Returned reference is only guaranteed to be valid until another action is bound.
| Name | BindAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
template<class DelegateType, class UserClass, typename... VarTypes>
FInputActionBinding & BindAction
(
const FName ActionName,
const EInputEvent KeyEvent,
UserClass * Object,
typename DelegateType::template TMethodPtr< UserClass > Func,
VarTypes... Vars
)