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Legacy struct used for storing named parameter for a given AudioComponent. Convenience class to get audio parameters set on an active sound's playback
| Name | UInitialActiveSoundParams |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
| Include Path | #include "Components/AudioComponent.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UInitialActiveSoundParams : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInitialActiveSoundParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInitialActiveSoundParams
(
const FObjectInitializer& ObjectInitializer |
Components/AudioComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioParams | TArray< FAudioParameter > | Collection of parameters to be sent to the active sound. | Components/AudioComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset
(
int32 ReserveSize |
Components/AudioComponent.h |