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API > API/Runtime > API/Runtime/Engine
| Name | UInheritableComponentHandler |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InheritableComponentHandler.h |
| Include Path | #include "Engine/InheritableComponentHandler.h" |
Syntax
UCLASS (MinimalAPI)
class UInheritableComponentHandler : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInheritableComponentHandler
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SCSDefaultSceneRootOverrideNamePrefix | const FString | Template name prefix for SCS DefaultSceneRootNode overrides | Engine/InheritableComponentHandler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Records | TArray< FComponentOverrideRecord > | All component records | Engine/InheritableComponentHandler.h | |
| UnnecessaryComponents | TArray< TObjectPtr< UActorComponent > > | List of components that were marked unnecessary, need to keep these around so it doesn't regenerate them when a child asks for one | Engine/InheritableComponentHandler.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorComponent * CreateOverridenComponentTemplate
(
const FComponentKey& Key |
Engine/InheritableComponentHandler.h | ||
TArray< FComponentOverrideRecord >::TIterator CreateRecordIterator() |
Engine/InheritableComponentHandler.h | ||
UActorComponent * FindBestArchetype
(
const FComponentKey& Key, |
Engine/InheritableComponentHandler.h | ||
FComponentKey FindKey
(
UActorComponent* ComponentTemplate |
Engine/InheritableComponentHandler.h | ||
FComponentKey FindKey
(
const FName VariableName |
Engine/InheritableComponentHandler.h | ||
void GetAllTemplates
(
TArray< UActorComponent* >& OutArray, |
Engine/InheritableComponentHandler.h | ||
UActorComponent * GetOverridenComponentTemplate
(
const FComponentKey& Key |
Engine/InheritableComponentHandler.h | ||
const FBlueprintCookedComponentInstancingData * GetOverridenComponentTemplateData
(
const FComponentKey& Key |
Engine/InheritableComponentHandler.h | ||
bool IsEmpty() |
Engine/InheritableComponentHandler.h | ||
bool IsValid() |
Engine/InheritableComponentHandler.h | ||
void PreloadAll() |
Engine/InheritableComponentHandler.h | ||
void PreloadAllTemplates() |
Engine/InheritableComponentHandler.h | ||
bool RefreshTemplateName
(
const FComponentKey& OldKey |
Engine/InheritableComponentHandler.h | ||
void RemoveOverridenComponentTemplate
(
const FComponentKey& Key |
Engine/InheritableComponentHandler.h | ||
void UpdateOwnerClass
(
UBlueprintGeneratedClass* OwnerClass |
Engine/InheritableComponentHandler.h | ||
void ValidateTemplates() |
Engine/InheritableComponentHandler.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EDataValidationResult IsDataValid
(
FDataValidationContext& Context |
Engine/InheritableComponentHandler.h | ||
virtual void Serialize
(
FArchive& Ar |
Engine/InheritableComponentHandler.h |