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Binding used for event nodes generated at runtime.
| Name | UGeneratedBlueprintBinding |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GeneratedBlueprintDelegateBinding.h |
| Include Path | #include "Engine/GeneratedBlueprintDelegateBinding.h" |
Syntax
UCLASS (MinimalAPI)
class UGeneratedBlueprintBinding : public UDynamicBlueprintBinding
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDynamicBlueprintBinding → UGeneratedBlueprintBinding
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GeneratedBlueprintBindings | TArray< FGeneratedBlueprintDelegateBinding > | Engine/GeneratedBlueprintDelegateBinding.h |
Functions
Public
Overridden from UDynamicBlueprintBinding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindDynamicDelegates
(
UObject* InInstance |
Engine/GeneratedBlueprintDelegateBinding.h | ||
virtual void UnbindDynamicDelegates
(
UObject* InInstance |
Engine/GeneratedBlueprintDelegateBinding.h | ||
virtual void UnbindDynamicDelegatesForProperty
(
UObject* InInstance, |
Engine/GeneratedBlueprintDelegateBinding.h |