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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameplayStatics
Description
Serialize our USaveGame object into a given array of bytes
This will write out all non-transient properties, the SaveGame property flag is not checked
| Name | SaveGameToMemory |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include Path | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool SaveGameToMemory
(
USaveGame * SaveGameObject,
TArray < uint8 > & OutSaveData
)
Whether we successfully wrote data
Parameters
| Name | Remarks |
|---|---|
| SaveGameObject | Object that contains data about the save game that we want to write out |
| OutSaveData | Byte array that is written into |