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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameInstance
Description
Callback for handling an Input Device pairing change.
| Name | HandleInputDevicePairingChange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
virtual void HandleInputDevicePairingChange
(
FInputDeviceId InputDeviceId,
FPlatformUserId NewUserPlatformId,
FPlatformUserId OldUserPlatformId
)
Parameters
| Name | Remarks |
|---|---|
| FInputDeviceId | Input device ID |
| FPlatformUserId | The NewUserPlatformId |
| FPlatformUserId | The OldUserPlatformId |