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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSubsystemClass * GetSubsystem () |
Get a Subsystem of specified type | Engine/GameInstance.h | |
static TSubsystemClass * GetSubsystem
(
const UGameInstance* GameInstance |
Get a Subsystem of specified type from the provided GameInstance returns nullptr if the Subsystem cannot be found or the GameInstance is null | Engine/GameInstance.h |
GetSubsystem()
Description
Get a Subsystem of specified type
| Name | GetSubsystem |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
template<typename TSubsystemClass>
TSubsystemClass * GetSubsystem() const
GetSubsystem(const UGameInstance *)
Description
Get a Subsystem of specified type from the provided GameInstance returns nullptr if the Subsystem cannot be found or the GameInstance is null
| Name | GetSubsystem |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
template<typename TSubsystemClass>
static TSubsystemClass * GetSubsystem
(
const UGameInstance * GameInstance
)