Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UExternalDataLayerEngineSubsyste-
Description
Pure virtual that must be overloaded by the inheriting class. It will be called at different times in the frame depending on the subclass.
Virtual Inheritance
- FTickableObjectBase::Tick → UExternalDataLayerEngineSubsystem::Tick
| Name | Tick |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h |
| Include Path | #include "WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.cpp |
virtual void Tick
(
float DeltaTime
)
Parameters
| Name | Remarks |
|---|---|
| DeltaTime | Game time passed since the last call. |