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Description
Delay loading these textures until they are needed by the renderer. The textures are uncompressed and contains no mips so they can't be streamed.
| Name | LoadSMAATextures |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
void LoadSMAATextures()