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Description
If true, we're running in a backward compatible mode where FPlatformUserId and ControllerId are the same. If false, there can be more than one local player with the same platform user id
| Name | IsControllerIdUsingPlatformUserId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
virtual bool IsControllerIdUsingPlatformUserId() const