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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldContext & GetWorldContextFromPendingNetGameNetDriverChecked
(
const UNetDriver* InPendingNetGame |
Engine/Engine.h | ||
const FWorldContext & GetWorldContextFromPendingNetGameNetDriverChecked
(
const UNetDriver* InPendingNetGame |
Engine/Engine.h |
GetWorldContextFromPendingNetGameNetDriverChecked(const UNetDriver *)
| Name | GetWorldContextFromPendingNetGameNetDriverChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
FWorldContext & GetWorldContextFromPendingNetGameNetDriverChecked
(
const UNetDriver * InPendingNetGame
)
GetWorldContextFromPendingNetGameNetDriverChecked(const UNetDriver *)
| Name | GetWorldContextFromPendingNetGameNetDriverChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
const FWorldContext & GetWorldContextFromPendingNetGameNetDriverChecked
(
const UNetDriver * InPendingNetGame
) const