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Description
Allows derived classes to set per-frame GC budget depending on various factors. Default implementation uses gc.IncrementalGCTimePerFrame and gc.LowMemory.IncrementalGCTimePerFrame depending on current memory usage and value of gc.LowMemory.MemoryThresholdMB
| Name | GetIncrementalGCTimePerFrame |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
virtual float GetIncrementalGCTimePerFrame()