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Description
Returns the first ULocalPlayer that matches the given ControllerId. This will search across all world contexts.
| Name | FindFirstLocalPlayerFromControllerId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
ULocalPlayer * FindFirstLocalPlayerFromControllerId
(
int32 ControllerId
) const