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Editor-only event triggered when actors are added to the world
| Name | FLevelActorAddedEvent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
class FLevelActorAddedEvent : public TBaseMulticastDelegate_OneParam< void, AActor * >
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, AActor * > → UEngine::FLevelActorAddedEvent