Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngine
Editor-only event triggered when an actor folder is added to the world
| Name | FActorFolderAddedEvent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
class FActorFolderAddedEvent : public TBaseMulticastDelegate_OneParam< void, UActorFolder * >
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, UActorFolder * > → UEngine::FActorFolderAddedEvent