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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CreateNamedNetDriver
(
UWorld* InWorld, |
Creates a UNetDriver and associates a name with it. | Engine/Engine.h | |
bool CreateNamedNetDriver
(
UPendingNetGame* PendingNetGame, |
Creates a UNetDriver and associates a name with it. | Engine/Engine.h |
CreateNamedNetDriver(UWorld *, FName, FName)
Description
Creates a UNetDriver and associates a name with it.
| Name | CreateNamedNetDriver |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
bool CreateNamedNetDriver
(
UWorld * InWorld,
FName NetDriverName,
FName NetDriverDefinition
)
True if the driver was created successfully, false if there was an error.
Parameters
| Name | Remarks |
|---|---|
| InWorld | the world context |
| NetDriverName | The name to associate with the driver. |
| NetDriverDefinition | The name of the definition to use |
CreateNamedNetDriver(UPendingNetGame *, FName, FName)
Description
Creates a UNetDriver and associates a name with it.
| Name | CreateNamedNetDriver |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
bool CreateNamedNetDriver
(
UPendingNetGame * PendingNetGame,
FName NetDriverName,
FName NetDriverDefinition
)
True if the driver was created successfully, false if there was an error.
Parameters
| Name | Remarks |
|---|---|
| PendingNetGame | the pending net game context |
| NetDriverName | The name to associate with the driver. |
| NetDriverDefinition | The name of the definition to use |