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Rules for when a sync point's task will be activated/dispatched during a frame. Execution will also need to wait on any task dependencies
| Name | UE::Tick::ESyncPointActivationRules |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/TaskSyncManager.h |
| Include Path | #include "TaskSyncManager.h" |
Syntax
namespace UE
{
namespace Tick
{
enum ESyncPointActivationRules
{
Invalid,
AlwaysActivate,
WaitForTrigger,
WaitForAllWork,
ActivateForAnyWork,
}
}
}
Values
| Name | Remarks |
|---|---|
| Invalid | |
| AlwaysActivate | Always activate, dispatch during FirstPossibleTickGroup |
| WaitForTrigger | Triggered once manually with TriggerSyncPoint, or as a backup from LastPossibleTickGroup |
| WaitForAllWork | Trigger once when there is any requested work and no reserved work |
| ActivateForAnyWork | Can activate multiple times per frame, whenever there is any requested work to perform |