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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnumerateEventsForActiveReplay
(
const FString& Group, |
In most cases, this is desirable over EnumerateEvents because it will explicitly use ActiveReplayName instead of letting the streamer decide. | Engine/DemoNetDriver.h | |
void EnumerateEventsForActiveReplay
(
const FString& Group, |
Engine/DemoNetDriver.h |
EnumerateEventsForActiveReplay(const FString &, const FEnumerateEventsCallback &)
Description
In most cases, this is desirable over EnumerateEvents because it will explicitly use ActiveReplayName instead of letting the streamer decide.
| Name | EnumerateEventsForActiveReplay |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h |
| Include Path | #include "Engine/DemoNetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DemoNetDriver.cpp |
void EnumerateEventsForActiveReplay
(
const FString & Group,
const FEnumerateEventsCallback & Delegate
)
EnumerateEventsForActiveReplay(const FString &, const int32, const FEnumerateEventsCallback &)
| Name | EnumerateEventsForActiveReplay |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h |
| Include Path | #include "Engine/DemoNetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DemoNetDriver.cpp |
void EnumerateEventsForActiveReplay
(
const FString & Group,
const int32 UserIndex,
const FEnumerateEventsCallback & Delegate
)